
James Zimmer
Oasis Freeport Wormhole Citadel
46
|
Posted - 2016.06.11 14:34:05 -
[1] - Quote
Thanks for the thread!
Right now, link strategy is basically safe up and turn on all the things. While any change to get links on grid would be welcome, I would prefer if it turns into something more than anchor up and turn on all the things.
The first thing I would like is more meaningful choice with what your links do. For example, rather than an omni resistance bonus, maybe you can configure your resist bonus to resist 1 or 2 damage types, so you have to change your bonuses on the fly to adapt to new situations. Another example would be rep links. Maybe there should be an option for rep amount, an option for rep speed and an option for cap use, not all three at the same time.
I would also like to see more variety in link type, so there are more meaningful choices about which ones you take and which ones you leave behind. Do you take your turret application link, your navigation link, or your navigation disruption link (webs, scrams, disrupts)? Without an inordinate amount of links, and the rather costly implants to make them good, you'll have to make trade offs. Of course someone will try to abuse it with a T3C or command ship doctrine with literally every link possible, so maybe put a hard limit on how many links can influence a single ship.
Finally, and I'm less committed to this one, maybe add a spatial dimension to it. Maybe the link AOE is smaller, but it can be targeted to be centered on different ships, so when you're linking your tackle captor that's zooming towards a target with extra speed, a longer range disrupter and more buffer tank, the rest of your fleet has to live without links. However, that may get too complicated in application, and it may favor anchor/F1 fleets over more active skirmish fleets too much.
Of course, with all of this, you'd have to make sure that only one link can influence an attribute at any given time, so you can't cheat the system by having one ship buff EM and thermal resists, while the other one buffs kinetic and explosive. |